Post by Deleted on Jun 28, 2015 14:03:03 GMT -6
wotreplays.com/site/download/1985746
The main difference from a classical scouting job in this specific map is that the spotting is done without arty to take advantage. This increases the survivability of the scout since enemy spg's will be concentrating on blinding the enemy team, hence the scout has to be more active.
In this sand river the classical spotting well of four palms palms at F5 becomes the ideal passive scouting spot.
3,141 damage caused with scout's assistance
5 hits, 4 penetrations for 1,043 damage.
Scout medal.
1. a sweep of the crest to give an overview of the deployment of the defensive forces.
2. rolling the palm trees down to increase the cover afforded. This is what the reds see once the four palm trees on the right have been felled.
3. eyes open, no fear. When lit by defense in gulch, protective rocks are 20 meters behind, no sweat.
4. Allow spots to go dark; advance again.
5. Wash, rinse, repeat.
6. when the balance is tipped and the centralized spotting well is useless, advance to give support to the rest of the team.
This is a perfect analogy to a chess match where the white's centralized king's pawn at E4 -the equivalent F5 in sand river- is well buttressed by knights and bishops
allowing rooks and queen to gain positional advantage. Here, patience is essential:
1. Refrain from shooting and giving away position
2. Do not advance where your six is compromised.
3. keep silent and allow heavy hitters to enjoy the scenery and take creds for hitting what you light up.
Through this centralized position, the big defensive guns in the J line become ineffective. the t-62 cannot afford to take the scout's position since there's about 90ยบ of coverage from green's backline.
Another interesting aspect of this match is how the amx 13 90 lies in wait at E2 without doing much till the last 2 minutes. Using the chess anaalogy again i view it as a knight in g2 guarding a flank and biding its time to spring into action using its great alpha and dmg/min to finish off the reds when they are weakened by the bigger guns. XVM gave this match a 43% win probability.
The main difference from a classical scouting job in this specific map is that the spotting is done without arty to take advantage. This increases the survivability of the scout since enemy spg's will be concentrating on blinding the enemy team, hence the scout has to be more active.
In this sand river the classical spotting well of four palms palms at F5 becomes the ideal passive scouting spot.
3,141 damage caused with scout's assistance
5 hits, 4 penetrations for 1,043 damage.
Scout medal.
1. a sweep of the crest to give an overview of the deployment of the defensive forces.
2. rolling the palm trees down to increase the cover afforded. This is what the reds see once the four palm trees on the right have been felled.
3. eyes open, no fear. When lit by defense in gulch, protective rocks are 20 meters behind, no sweat.
4. Allow spots to go dark; advance again.
5. Wash, rinse, repeat.
6. when the balance is tipped and the centralized spotting well is useless, advance to give support to the rest of the team.
This is a perfect analogy to a chess match where the white's centralized king's pawn at E4 -the equivalent F5 in sand river- is well buttressed by knights and bishops
allowing rooks and queen to gain positional advantage. Here, patience is essential:
1. Refrain from shooting and giving away position
2. Do not advance where your six is compromised.
3. keep silent and allow heavy hitters to enjoy the scenery and take creds for hitting what you light up.
Through this centralized position, the big defensive guns in the J line become ineffective. the t-62 cannot afford to take the scout's position since there's about 90ยบ of coverage from green's backline.
Another interesting aspect of this match is how the amx 13 90 lies in wait at E2 without doing much till the last 2 minutes. Using the chess anaalogy again i view it as a knight in g2 guarding a flank and biding its time to spring into action using its great alpha and dmg/min to finish off the reds when they are weakened by the bigger guns. XVM gave this match a 43% win probability.